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Viper V16
Reviewed by Craxton (craxton@erols.com)
| Publisher: |
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| U.S.
Distributor |
JAST
USA |
| Japanese
Publisher: |
Sonya
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| Cost: |
$39.95 |
| Genre |
Animated AVG |
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Having seriously underwhelmed the Bishoujo game scene with
Viper M1 last year, Hobibox now follows up with the much-improved
sequel, Viper V16.
Instead of last year's lackluster
triad of demos, Sogna here offers two more fleshed-out games,
each on a seperate CD. (Though I suspect they could fit both
on one CD, if they really tried). The first, Rise, has gotten
all the press. Nearly every screenshot on the Hobibox and
JAST USA websites, and all but one on the game box, is from
Rise. The plot is a basic breeding-invasion setup common to
hentai anime: a race of underground dwellers -- led by a villainous
long-haired bishonen -- kidnap a trio of waitresses from downtown
Tokyo to serve as their "maternal wombs." But one of them
is a gifted martial artist, so they break out and head for
the surface. After the intro, the player must navigate a "maze"
(a tunnel with two left-right branches), beat up a couple
of guards, and finally cross swords with the bishonen to escape.
Rise is okay, I guess. The sex
scenes are good, plus they're animated instead of stills with
text, which you can't find in a lot of games. There are themes
of domination, rape, and impregnation, which are offset by
a campy attitude. Whether this is an advantage or disadvantage
is a matter of personal taste. Although the cast is only barely
developed, the storyline doesn't ask much of them, aside from
the occassional bit of self-sacrifice. There are eight seperate
paths through the game, based on your two left-right decisions
and your success in combat. Two of these paths get our heroines
back to the surface, and the rest dead-end in rape and enslavement.
Though the plot is nothing to write home about, it does progress
logically in all cases, and there's a surprising twist at
the end. Finding all the paths is a simple matter of a few
save/restores and the willingness to throw a fight or two.
The combats are worthy of note
-- similiar to combats in M1's "My Mothers," you and your
opponent each have a health meter and you beat each other
up until one meter hits zero. Unlike "My Mothers" however,
there is some strategy involved. Each round, you choose "Normal"
or "Continuous" attack. Call them "Low Stakes" and "High Stakes".
Then you choose "Punch," "Kick," or "Chop." Call them "Rock",
"Paper", and "Scissors." Based on the move you've chosen,
and the move your opponent has chosen, one character is hit
and loses health. Although this can initially seem random
and annoying, the enemies have preset attack patterns, and
thus a little trial-and-error will easily land you an effective
strategy.
In terms of production value,
Rise fares better then you'd expect. The character designs
are appealing, although the waitress costumes are a matter
of personal taste. The animations are smooth, held back only
slightly by the mosaics. Although the sound isn't remarkable,
it doesn't grate on the ears either. Likewise, the voice acting
is competant. The translation, however, is exactly what you'd
expect from an Italian company. At best it's passable, at
worst laughable.
In the end, Rise is competently
done, and works well within its limitations. Though I would
have liked to see it a bit more fleshed out, it still makes
for an entertaining evening.
The second feature, Imagine,
has gotten seriously short-changed in the marketing department.
Only a single, tiny screenshot adorns the back of the box,
despite the fact that Imagine has more bredth, if less depth,
then its companion piece. Imagine is a classic first-love
story -- you're Io, student at a small arts college that teaches
singing, acting, stage and theatrical production, and computer
science (?). Over the course of a few days, events lead you
to fall in love with one of three girls -- one mature, one
tomboyish, and one girlish. If you've played True Love or
Tokimeki Check-in, you know the deal.
It's somewhat ironic that a game
called "Imagine" could be so uninspired. There are good games,
and there are bad games, and then there are games that are
just sorta... *there*. Imagine is one of the latter. Though
it's not bad, it doesn't really stand out much. But the first-love
story is repeated time and again in the bishoujo game genre
for good reason -- it *works*. The basic appeal of falling
in love at a young, innocent age speaks for itself, and has
throughout history. To create a good first-love story, one
merely needs some reasonably well-developed prospects, a decent
set of circumstances, and the ability to string them together
and tangle the strings as needed. Imagine fits the bill.
Not without some difficulties,
of course. The plot branching isn't always logical -- the
first fork is based on two seemingly unimportant decisions
-- and the translation is on about the same level as Rise.
There are also some shaky areas in the plot, including a long
sequence about Io mourning the fact that Haruka's not a virgin
during which I just wanted to reach through my monitor and
smack some sense into him. And though there are six paths
through the game, two of them are merely variations on preexisting
paths, so going for 100% gets a bit tedious. And yes, the
mosaics are annoying.
Still, these flaws don't really
detract much from Imagine. The bigger problem here is that
the setup is neither unique nor particularly involving. You
can go through all the different plot branches in two nights
easy. Furthermore, though appealing, the characters will not
be classified as anyone's favorite B-girls. Imagine is playable
and enjoyable, but not memorable.
So is Viper V16 worth it? Good
question. While entertaining, it has an air of "just another
game" about it, and so it definately won't appeal to everyone.
Ask yourself: Do you like your CG pictures to move? Can you
tolerate mosaics and hideous Japanese-to-Italian-to-English
translations? Are you okay with paying full price for a game
that's over in half the play time? If the answer to these
three questions is "Yes", go ahead and give Viper V16 a try.
You might like it.
Rating: 2.5 out of 5







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