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Tokimeki Check
in!
Reviewed by Craxton (craxton@erols.com)
| Publisher: |
Peach
Princess |
| Japanese
Publisher: |
Crowd |
| Cost: |
$49.95 |
| Graphics: |
Very Good. |
| Music/Sound: |
Adequeate, with appealing
opening and ending themes. |
| NPCs: |
Excellent |
| Writing: |
Very Good |
| Plot: |
Very Good |
| Interface: |
Good |
| Sex: |
Very Good. |
| Kinkyness: |
Much straight sex,
some oral, occasional anal sex or light bondage.
Threesomes (F/m/F and F/f/F), and rape scenes (with
appropriate consequences) |
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Through about 5 of it's 9 concurrent plotlines, Tokimeki Check-In
sets itself up to be one of the best H-AVGs ever. It's funny,
sexy, and smart, and even though it's fire somehow goes out
halfway through, it's still one of the most enjoyable games
I've played in recent memory.
So here's the deal: You're Takayuki
Yamano, and your family runs a traditional Japanese inn in
the mountainous countryside. The inn has been in your family
for generations, and it's expected you'll continue the legacy.
So, after college, your parents buy a larger inn and move
there, while you stay behind to take care of the old inn.
Training, you see, for the day when you will inherit the entirity
of the business. And so it goes, day to day. Assisted by chef
Makoto, maid Ayumi, and longtime family friend Ume-san, you
maintain the inn as travellers from all walks of life come
and go. This is the story of one week in your life. A week
like any other- travellers will come, enjoy themselves, and
leave, perhaps too soon. Same as any other week... but with
one important difference. For when someone comes to the inn,
the story of their life intertwines, for the briefest of moments,
with your own. And by this week's end, you will have intertwined
someone's life story with your own inextricably, and fallen
in love.
If, of course, you, the player,
know what you're doing.
Since this is more or less a
ren'ai (romance-sim) game, let's meet the cast of costars:
First, the aforementioned chef, Makoto. Your standard ren'ai
tomboy: known the protagonist since childhood, picks on him
constantly but really has a soft spot for him, and you don't
want to pick a fight with her. Especially if she has a knife
handy.
Second, Ayumi, the archetypal
"shy, submissive maid." Cowers when yelled at, can't make
requests of her superiors without blushing, does her work
faithfully, and seems to be a magnet for lecherous assholes.
Third, forth, and fifth, the
so-called "Schoolgirl Trio". Nanami, energetic and big-hearted
young woman who nonethless seems to fade into the background
when the others are around. Natsuki, bitchy lady who yells
and screams about everything. And Yumi, childish girl who
dresses and acts like she's in second grade, avoiding fights,
charming Takayuki without even trying, and paradoxically being
the most mature of the three.
Sixth, Mai, a somewhat shy but
expressive and emotive artist who's painting a picture of
the mountains in summer, and takes a friendly liking to Takayuki.
Seventh, Kyoka, frigid and introverted
beauty who drinks heavily and seems to hate you for no reason.
Eighth, Yuki, aspiring swimsuit
model who is solicitous from the get-go, and just as energetic
as Nanami, in her own way.
Nineth, Misato and Keiko, two
"debutantes" on vacation. Misato is a buxom beauty with a
constant holier-then-thou air about her, Keiko is an equally
buxom but more down-to-earth beauty. The two are never apart,
which sets Takayuki to wondering.
Oh, there's also Ume-san, but
he's a man, and thus doesn't count (or, apparently, deserve
a voice).
In terms of presentation (graphics,
sound, and so on) TCI... hmmm... well, let's say it stays
the course. It's not especially good, but it's not bad by
any means, and it serves the story well. Voice acting is a
minor high point, fitting well with the respective characters
protrayed, but Ayumi's voice is lacking, often coming off
as too husky or sensual for a maid. And though the art is
good, the artist's don't seem to think so... the CG gallery
includes only the hardcore pictures, not the subtler ones
such as the boat ride with Kyoka and Mai's joyous, smiling
close-up.
What makes Tokimeki Check-In
stand out is that it's a very well-written game. Befitting
a romantic comedy, the text trips back and forth between the
humorous and the romantic, never seeming incongruous or silly,
and never letting it's sex scenes dominate the finer points
of the story. The humor is not great, but it gets some chuckles.
Takayuki's endless clashings with Makoto, his reparte with
people he doesn't really like (you MUST lose a hand of blackjack
against Natsuki at least once, that is priceless!) and his
bizzare non-sequitar moments (my favorites: searching for
mushrooms, and the line "There are no rules here! And if there
were... they'd be MINE!") provide some worthy laughs. And
the sex... ah, yes, the sex. Simultaneously, the assorted
scenes are fairly standard and extremely varied. The writers
dig deep into the thesaurus, finding distinct phrases and
unique turns of tone and style for each of them. It's not
exactly "art", but it serves to keep the game from being about
counts and percentages, which is good.
Also commendable (well, perhaps
not, but after my experiences with X-Change I'm inclined to
bring it up) is the game's consistent attitude towards rape.
While other games force a particular viewpoint on your character,
or place him in situations that make him an unsympathetic
character, here you're offered a choice. And the wrong choice
ruins your chances with the victim, and sometimes your chances
with others as well. Moreover, the crime is treated seriously,
and actions have consequences. No one shrugs of a violation
of themselves in this game.
Most importantly, this game has
character. You get to know the women, to learn their secret
torments and desires, to see what odd faces lurk behind the
faces they show the world. The lavicious, teasing Yuki (who
looks for all the world like Rei Ayanami with blonde hair),
proves to be anything but what you'd expect once you get to
know her better. Ditto the outwardly icy Kyoka, and the murderously
headstrong Natsuki. Noone is quite what they seem, and each
of these jewels has hidden facets to discover, and learn to
love. Of course you have sex, sure. But it's orchestrated
to seem more like a benefit of larger successes then the central
goal. This is my favorite kind of erotic story- one not about
pure sex, but about sex in the service of human emotion. I've
said it before, and I'll say it again- aiming for the heart
almost always produces more intense and lasting effects then
aiming for the groin.
So with all this H-gaming goodness,
it's something of a surprise that things eventually grind
to a halt. As I mentioned above, Check-In somehow died on
me after covering about half the game, and to tell you the
truth, I'm not really sure why. I don't think it was a decline
in overall quality- the plotlines I women I went after in
this half proved to be more or less as rewarding as the previous,
but something just wasn't clicking. It felt tedious, dull,
even boring on occassion. It occurs to me that I was using
the "skip ahead" feature a lot during the second half and
the later part of the first, and that could perhaps be it.
Partially on account of being a very story-centric game, Check-In
can be rather unforgiving as a puzzle. Not so much as Snow
Drop, which took the cake for draconian plot-advancing, but
there is no room to hedge your bets- if you don't decide on
and pursue one woman from the time she shows up to the end,
you won't get her. Meaning once you've finished, you have
to replay the entire game to get someone else. This isn't
so bad by itself, but the scenes are written in a very verbose
manner, and the plot constantly branches, converges, and rebranches,
meaning some key scenes-notably the dinner scenes, are seen
repeatedly, and will become very tiresome very quickly.
It occurs to me also that it
might partially be me... You see, though the characters in
Check-In are well developed, I hadn't been especially attracted
to any of them at the start. There were a few that I was somewhat
interested in, and I played for them. In the process, I found
more and more to like about them as the game went on, and
the ultimate experience was very satisfying. But this didn't
work so well with the women I had no interest in, and it might
have been unfair for me to expect TCI to exceed my expectations
once again. That said, this feature is a good thing- it simulates
what actually happens as you fall in love with someone.
But in the final analysis, It
doesn't matter all that much. Although multiple playthroughs
turned drab, my early games of Tokimeki Check-In were sweet
and sensual, with convincing plotlines and compelling characters.
So while I can't really call it one of the best games I've
ever played, I can confidently declare it one of the better
games on the market, and give it my heartfelt recommendation.
Conclusion: Well-written, graphically
solid story-centric game which bogs down a little after a
few replays.
Lord Craxton gives this game
4 out of 5 stars






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