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Desire
Reviewed by Craxton
(craxton@erols.com)
| Publisher: |
Himeya
Soft |
| Cost: |
$49.95 US |
| Graphics: |
Okay. Animations look
stilted, though. |
| Music/Sound: |
Okay. |
| NPCs: |
Good. |
| Writing: |
Good. |
| Plot: |
Not good. Confusing,
farfetched even by Sci-Fi standards, and with rather
sexist execution to boot. |
| Interface: |
Good. |
| Sex: |
Average in Al's scenerio,
less then average in Makoto's scenerio. |
| Kinkyness: |
Lesbianism, Child
nudity in a non-sexual context, Facials, Anal, Rape,
Domination, Bondage, Enema, Fisting. |
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*sigh* Good old C's Ware- one step forward, three steps back.
Their latest game, Desire, starts
off with a rather impressive Lucid-Motion opening, but seeing
it after completion of the game, I realized that most of the
scenes in the intro have little relevance to the actual game.
A situation that can be used as a metaphor for Desire as a
whole- the game doesn't quite live up to the promise.
The story certainly has potential.
You play two characters: Albert, a journalist allowed to do
a piece on a top-secret research institute code-named "Desire,"
and Makoto, Al's long time girlfriend who works at Desire
but knows almost as little as he does about the research.
Of course once Al arrives things start to go wrong: an amnesiac
girl named Tina washes up on the beach, the control disk that
keeps Desire's experimental reactor from going cirtical is
stolen, and Al and Makoto's relationship falls apart due to
Makoto's involvement with the brutish Kyle and Al's cheating
on her with... well, most of the women on the island. The
story also involves a sleazy doctor named Gates (no Microsoft
jokes, please), the cold and impersonal head researcher Martina,
and rumors that Desire is developing weapons of biological
warfare.
Desire comes on two CDs, but
it's really a one-CD game with an extra disc to handle some
spillover. The game is also slightly bugged so that you get
a string of error messages when you try to change CDs in mid-play,
and that's annoying. Also annoying is how the game routinely
froze for several seconds on the map screen. But these minor
bugs are the least of Desire's problems. First are the graphics.
While not bad in the traditional sense, they suffer because
the main characters are visually identical to those in EVE,
and not drawn as well in Desire. This becomes especially aparrent
during the Lucid-Motion sequences. The characters motions
look stilted, mechanical, like they were animated by someone
who didn't really care.
The music is average -- not hard
to listen to (unless it's drowning out the vocals), but nothing
to write home about either. The same could be said for the
sex scenes, which didn't really interest me. They try, but
the writing just doesn't click. (Although Al & Cynthia's night
together had me rolling on the floor in laughter.)
These flaws aren't my main complaint
with Desire, though -- the plot is. A labratory on a deserted
island researching weapons technology is a good idea for a
conspiracy tale, but C's Ware screwed it up royally. Exposition
is shaky and concentrated almost entirely in the last third
of the game. Plus, a last-minute plot twist makes the entire
game even more confusing. That twist is exceptionally farfetched,
too- the kind of dubious idea commonly present in bad Sci-Fi
films like "Time Cop." More serious is the fact that the game's
multi-sight design is lobsided- As the game goes on, the plot
centers more and more around Al, and Makoto's scenerio devolves
into a rather bland side-story. And, rationally, Albert shouldn't
be sleeping with three other women and trying to win back
Makoto at the same time, unless he's a cheuvenistic player,
which seems inconsistant with his character. It all seems
rather... well... sexist. Then there's an unforgivable problem-
early on, Makoto gets raped by a big brute named Kyle, who
forces and blackmails her into several humiliating scenerios
over the course of the game. Kyle eventually becomes Makoto's
romantic interest. Now, if you're going to try to pull something
like that off, you better have one HELL of a plot angle.
The angle here? Makoto's a closet
masochist.
*BZZZZZZTTTTT!!!!!* Sorry, thanks
for playing, C's Ware.
No-Spoiler rules demand I not
give away the ending, but I will say this -- it sucks. There
are actually four endings. Not four seperate endings, four
endings occuring along the same timeline. There's one each
for Albert and Makoto's scenerios. Finishing both unlocks
a third scenerio that you just watch. (Similiar to the "green
scenerio" in EVE Burst Error.) It explains some of the plot's
ambiguities, and also presents a third, "true" ending, accompanied
by credits. While very emotional and poignant, the third ending
makes absolutely no sense. AND after the third scenerio, the
player is presented with a short "epilogue" scenerio which
has the opposite problem: It makes sense, at least in relation
to the other endings, but almost completely undoes the third
ending's emotional impact.
Bottom line: Some very great
potential, mauled down to mediocrity by lousy execution. Desire
does have high points, but not nearly enough to offset the
mangled plot. When all was said and done, I felt cheated out
of my money for buying it.




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