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Hyper Animation
Series Viper M1
Reviewed by Craxton (craxton@erols.com)
| Publisher: |
Sonya
/ Hobibox Europe |
| U.S.
Distributor: |
JAST
USA |
| Cost: |
$24.95 US |
| Graphics: |
Good |
| Music/Sound: |
Two-thirds servicable,
One-third horrible |
| NPCs: |
Thin |
| Writing: |
Good. |
| Plot: |
Not much... |
| Interface: |
Good. |
| Sex: |
Wanting. |
| Kinkyness: |
Implied gangrape,
sex with assistance from older sisters, rape by
blob-creature, rape by cyborg, sex with humanoid
plant life, implied impregnation (I think.) |
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It looks like there's an interesting story behind the making
of Viper M1. I have a strong feeling someone said: "We have
a demo for a game that we've cancelled, a lot of work gone
into something we can't release. Hmmm... Okay, we'll take
another old demo, touch it up a bit, write one completely
new story, and package the three of them together as an anthology."
Okay, maybe not. But the point is: what we've
got here seems to be a trio of demos for cancelled H-AVG projects,
masquerading as a three-story anthology.
First up, we have "My Mothers", the alleged
centerpiece of Viper M1 (art from MM is printed on the cover,
the CD itself, the install screen, and so on). You control
a young girl who dons a power suit straight out of Project
A-ko to battle a supervillainous corporate empire that intends
to make slaves out of all the hot men in town. This involves
wandering around two laugable attempts at mazes and beating
up supervillainous people by using the "Punch" or "Kick" commands
until the "Deathblow" option appears.
As a critic, one of my pet peeves is when a
good concept is wasted, so it is both baffling and infuriating
that absolutely *nothing* is done with this concept. This
has all the tools necessary to make a killer game. The graphics
are clean and smooth, in light, appealing colors, almost pastal
in fact, with sharp blues and purples. The game contains animated
scenes that flow with a smoothness rivaling C's Ware's Lucid
Motion. We have some charming characters like the mad scientist
who designed the suit. And there are two features you don't
find often in AVG: a map where you move a sprite around the
city (instead of the usual GO TO
command), and a combat
system which, though abbreviated, could have been quite good
if better developed. And MM proceeds to do absolutely nothing
with any of it. And when I say absolutely nothing, I mean
*absolutely* *nothing* *at* *all*. The story is over as soon
as it begins, the few plot branches all lead either to instant
death or a longer route to the next area, the mazes are simply
A-B paths with some turns and forking paths that rejoin further
on, and the combat system, as I said, is simply hitting "Punch"
or "Kick" until the "Deathblow" option appears. Hell, there's
barely even any sex, and this is supposed to be Hentai, fer
chrissake! What we get is some very brief animated muff-diving,
and a picture of our heroine post-gangrape that is only visible
when you lose combat in certain circumstances. That's *it*,
nothing else. This isn't a game. It's probably fairly interesting
on a technical level, but that doesn't make up for the complete
lack of anything resembling appealing gameplay, and what the
hell is a story without sex doing in a supposed Hentai anthology?
And for that matter, why has Sogna made the least interesting
story of these three the centerpiece of the anthology? The
mind boggles.
The second story, "The Mayworks", is a bit better,
but not much. A different young girl, this one a bespectacled
schoolgirl named Maki, is caught between two feuding aliens
vying to be the first to bed a human, thus proving their superiority.
Like MM, the art is lightly toned, the heroine sufficiently
cute, and the animations smooth, making the visuals on a whole
fairly appealing. The same cannot be said for the story, which
is over and done as soon as we've gotten to know the characters.
But Mayworks at least makes an attempt at being a game- after
setting up the basic premise, the player is dropped onto a
city map, implemented with the same system as Mothers, but
slightly more intricate. Instead of a single exit with no
obstacles, you must avoid invisible dead ends where one of
the aliens appear in front of Maki and rapes her (offscreen),
on the way to one of four exits. Three of those exits lead
to onscreen, but rather tame, rapes, and the fourth has Maki
triumphing through a hilarious plot device that I won't mention
here. These options can be modified by decision points that
occur before the maze, but not by much.
Honestly, I don't quite know what to make of
this. There's actual hentai, at least, which lifts it a step
above Mothers, but again, the potential of the idea goes untapped.
Both story and characters are not only paper thin, but completely
nonexistant. We learn nothing about Maki other then that she's
a high school student, and nothing about our aliens other
then that they intend to prove their superiority to one another
by beating each other to Maki. If this is supposed to be straightforward
hentai, why is the sex so tame, and only along the losing
paths? If it's supposed to be a story, why is there no development?
If it's supposed to be a big joke, well, the punchline *is*
funny, true. But funny enough to justify the lack of anything
of note here? Sorry, no. In the end Mayworks just doesn't
have a point, and isn't very satisfying either as a game or
as hentai.
Which brings us to "Green Boy." For what it's
worth, this is the high point of Viper M1. You take the perspective
of Natane, who, with her sisters Kazumi and Namiki, are running
the family's flower shop while the parents are on vacation.
A creepy guy dressed in a bizarre outfit (one of Viper M1's
best characters) comes to the door one day with a gift: a
strange seed that, it turns out, grows into a man, whom the
sisters then use as a living, breathing sex toy. This game
is more or less a pure CYOA: though some blocks of dialogue
are duplicated from one game to another, the various plot
branches each lead to different outcomes. Most of the paths
provide subtle hints as to what's going on, but only the true
ending explains everything. The game is very short, so with
a few saves you can easily get everything Green Boy has to
offer in a single night's play.
The main reason Green Boy is the best story
of the bunch is because it's the most complete. It's not quite
as detailed, plotwise, as it could have been, but it works
quite well at it's present length. It also easily provides
the most sex of the three, with each of several branches resulting
in different scenes. Although the sexual action is vanilla
throughout, (unless you count some slightly incestuous threesomes)
there's a good deal of variety in tone and execution. Another
plus- the branching makes sense. Paths aren't just arbitrary,
like they are in Mayworks. There's always a reason why the
first half produces the second half that it does. For example,
if you choose to take responsibility for the shop while your
sisters run errands, you wind up in possession of the plant,
otherwise one of your sisters winds up with it, because you
weren't there when the creepy guy showed up.
That said, Green Boy is hardly perfect. It's
too short, for one, in a bit too much of a hurry to get to
the good part. Also, Kazumi and Namiki are cardboard characters,
with absolutely no personality whatsoever. And Natane is *way*
too innocent to be believable. In high school, but she still
can't explain how babies are made? Puh-lease. And the willingness
with which all three sisters immediately jump in the sack
with the plant strains credibility a bit too much. Graphics
are also a stumbling point. The animations occasionally look
blocky. The stills are better, but a few, such as the shot
(displayed on the Main Menu) of Natane admiring the young,
budding plant, are just dreadful. And the music is, quite
frankly, hideous, an injury to the eardrums. Despite these
flaws, however, Green Boy is unique amongst these vignettes
in that I actually enjoyed it, wheras the other two just left
me wondering, incredulously, "That's it?" Had it been about
twice as long with better presentation, I'd recommend Viper
M1 just for this story.
Actually, each of these stories could have been
a full game in it's own right, and an interesting one too.
Mothers especially deserved to have a bit more effort pur
into it. It has a good story, it's just that it feels overwhelmingly
like a demo, as do all three stories. In the end, my verdict
on Viper M1 is disappointment. For all the intriguing concepts,
what we get is just a shadow of their true potential, and
one can't help but feel a bit sad these vignettes never saw
the light of day as full-fledged games of their own.
Conclusion: A lot of potential, but it's tragically
squandered.






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